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Screenshots of Invasion of Norway
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
  • Invasion of Norway (turnlimit)
Description of Invasion of Norway (turnlimit)

This is turn-limited version of Invasion of Norway 1940, a classic strategy game set on Norway and its coastal waters during the Second World War.


You are in command of the German land and naval forces attempting to seize Norway (Operation Weserubung) before the Allies do, battling the Norwegian Armed Forces, the British Royal Navy, and the multiple Allied landings in Norway.

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Version history Invasion of Norway (turnlimit)
New in Invasion of Norway 4.0.0.1
+ Setting: Relocate Group 4 (Kristiansand) to Oslo
+ Artillery can use MPs to make next barrage more efficient
+ Setting: how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: higher/lower selection priority for support units
+ Setting: Auto-move can focus map into direction of travel
+ Setting: Rounded Display: If ON game pads status line to prevent rounded corners covering info
New in Invasion of Norway 4.0.0.0
+ Setting: Relocate Group 4 (Kristiansand) to Oslo
+ Artillery can use MPs to make next barrage more efficient
+ Setting: how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: higher/lower selection priority for support units
+ Setting: Auto-move can focus map into direction of travel
+ Setting: Rounded Display: If ON game pads status line to prevent rounded corners covering info
New in Invasion of Norway 3.7.2.0
+ Added random Allied naval minefields (these hexagons are impassable by all units)
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ More replacements plus adding Fallschirmjager replacements
+ Number of UNDO-actions increased to 30
+ More effectively German bombardment
+ Simplified Shield-styled city icons
New in Invasion of Norway 3.2.7.0
v3.2.7
+ Depots no longer relocated towards the inner map
+ Fix: HOF: Difficulty Level shows Average TurnCount
v3.2.6
+ Allied Landings switch cities (counters players pre-fortifying them)
+ Difficulty Level affects number of Naval Troop Transports & speed they return
+ General: Action: Build Hospital
+ Cut off dugouts might lose HP
+ Setting: Turn |||,==,HO markers ON/OFF
+ Allied Landings push German units eastwards
+ Difficulty level affects to number of Stuka Strikes
New in Invasion of Norway 3.2.6.1
+ Allied Landings might switch cities
+ Difficulty Level affects to both total number of Naval Troop Transports and the speed they return back
+ General: Action: Build Hospital
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear terrain and cities more
+ Allied Landings might push German units eastwards
+ Difficulty level affects to the number of available Stuka Strikes a bit
New in Invasion of Norway 3.2.4.1
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ HOF cleared from the oldest scores
New in Invasion of Norway 3.2.4.0
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility, less marker-clutter on the units), replaces the both previous forest icons which simply did not work with this new feature
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ HOF cleared from the oldest scores
New in Invasion of Norway 3.2.2.0
v3.2.2
+ Setting: Turn Flamethrower resource ON/OFF
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Minimap: Altering color themes to better separate various targets
v3.2
+ Setting: Turn Narvik Landing ON/OFF (new games only: Ground units removed from play, naval units relocated southwards)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ New Fuel Tanker ship icon
+ Documentation: Typo fixes
New in Invasion of Norway 3.2.0.0
+ Setting: Turn Narvik Landing ON/OFF (new games only: Ground units removed from play, naval units relocated southwards)
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
+ Documentation: Typo fixes
New in Invasion of Norway 3.1.9.0
v3.1.9
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v3.1.8
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Added flags to British and French unit icons
+ New Fuel Tanker ship icon
New in Invasion of Norway 3.1.8.0
v3.1.8
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Aerial Strikes ON/OFF
+ Added flags to British and French unit icons
+ New Fuel Tanker ship icon
v3.1.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Nearby city text, Shorten Units in War Status, Text Variation) to Settings View
New in Invasion of Norway 3.1.4.0
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
New in Invasion of Norway 3.1.2.0
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
New in Invasion of Norway 3.1.0.1
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster, smaller app size)
+ Most/Least combat ** markers only updated between turns
+ AI: Increased priority of taking large cities
New in Invasion of Norway 3.1.0.0
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: strength of your combat forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster, smaller app size)
+ Most/Least combat ** markers only updated between turns
+ AI: Increased priority of taking large cities
New in Invasion of Norway 3.0.0.0
+ Added enemy Generals and Artillery (new games only)
+ Unit Tally will include HP losses for each unit type
+ Settings: Turn Political Chaos resource ON/OFF
+ Logo tweaks (compatibility with Adaptive Icons)
+ Shorten Bombardment/Barrage as Hit (later turns)
+ New yellowish old map background #22
+ HOF cleanup
New in Invasion of Norway 2.7.2.0
+ Increased maximum minimap size to 18
+ When General with over 2 MPs is selected yellow SF marker shown on the General which would require Shift Focus MPs
+ When General with over 2 MPs is selected, the unit which would get extra MPs marked with ligt blue border & MP marker
+ If one unit has multiple resources of the same type one of these will be returned back to the resource pool
+ Removed Big Advance feature
+ Cannot apply Operational Movement so close to front line
+ 50 new quotations
New in Invasion of Norway 2.7.0.2
+ Icons: Color & Contrast enhancements (Round II)
+ Setting: HP marker background: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-)
+ HOF cleanup
New in Invasion of Norway 2.6.6.0
v2.6.6
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Setting: Turn Dugouts ON/OFF (for player)
+ HOF shows scores with normal Difficulty Level first

v2.6.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores
+ Setting: Selected Unit Size
New in Invasion of Norway 2.6.4.0
v2.6.4
+ Setting: Turn Minefields ON/OFF
+ 70 new military history quotations
+ HOF cleared from the oldest scores

v2.6.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range
+ Setting: Draw Forest: Green outline vs Satellite View
New in Invasion of Norway 2.6.2.1
v2.6.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button on upper-left corner to access full screen map
+ Unit Icons Size button has bigger range

v2.6
+ Setting: Draw Forest: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn
New in Invasion of Norway 2.6.0.4
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
New in Invasion of Norway 2.6.0.3
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
New in Invasion of Norway 2.6.0.2
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs
+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn
+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)
+ Setting: Auto mark resting unit DONE for the turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
New in Invasion of Norway 2.6.0.0
+ Setting: Draw Forest With: Green outline vs Satellite View+ Setting: Old or New Mountain icon: Plus change transparency+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs+ Combat: Cumulative: bonus from repeated attacks against the same unit during one turn+ Setting: Strength of Seasonal color shading (Fall/Spring brown, Winter white)+ Setting: Auto mark resting unit DONE for the turn+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
New in Invasion of Norway 2.4.6.2
+ Red E1, E2, etc marker on unit: Encircled turns+ HOF: Encircle-score shown with one less digit (1350 is now 135) to save space+ Storms can turn clear terrain into mud (tempy swamp) in their wake during Spring/Autumn months+ Relocated Fuel/Supplies marker from upper-right corner to lower-right corner (to not be covered by MPs)+ Supply Depots might merge or relocate closer to the front line+ Setting: HOF: How many scores to download+ Improved Supply icons
New in Invasion of Norway 2.4.4.2
v2.4.4+ Size of Markers on Unit: tiny, default, big+ Setting: MP Color:White, Grey, Blue, Bright Blue - Combat vs Support+ Long press DONE: Mark unit permanently DONE (move to unlock)+ App-level settings moved to separate Settings view (gear icon on lower-right corner of Play-HOF screen)+ AI Refined launch bigger offensive logic+ Setting: MP/HP marker transparency+ BG pattern #20v2.4.2+ Setting: Switch for Bombardment/Barrage dialog+ Line-of-Sight (LOS) & Fog-of-War (FOW) improvements
New in Invasion of Norway 2.4.0.2
+ Setting: Minimap Touch: Full Screen Map or jump to location+ Next Unit selection order: Below list NEARBY, then EVERYWHERE+ 1) Rest done 2) Support 3) Rest/Encircled 4) 0 HP 5) Rear MPs 6) the rest+ Battle count: General: times supported in combat, artillery number of barrages+ Combat: Both River & over -4 MPs block support+ Setting: Unit selection: Loop nearby/all until marked done+ Minimap: white combat units, orange support+ Setting: ** markers ON/OFF+ Yellow ** inexperienced unit
New in Invasion of Norway 2.2.0.2
+ Next Unit selection order:+ 1) Naval 2) Rest done 3) Support 4) Resting/Encircled 5) Zero HP 6) Rear MPs 7) Remaining units+ Setting: Less Units: Create only X % of units (less units, quicker turns)+ Capturing major city might cause nearby enemy units to step back+ More efficient bombardment/barrage+ Attached artillery to major landing groups+ Units on the edge of screen appear smaller+ Settings: ON/OFF switch for Generals+ New background pattern #18+ HOF small cleanup+ AI tweaks
New in Invasion of Norway 2.0.2.4
+ Floating Zoom buttons on game screen+ Shift Focus: General gives up 5 MPs, the closest General gets 2 MPs+ Dugouts & minefields cannot be selected once placed on map+ Green HA marker when unit on Harbor+ 3 new background patterns+ Minimap: Bigger max size+ Icon Improvements II+ Logo edit
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